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Had kind of a breakthrough with the web-game last week. However we have definitely reached the point now where I can no longer mention specifics online - primarily because it's become something that does more than just re-hash elements that are available in other games out there and has become something truly unique and fun to play.
Suffice it say that the breakthrough makes the game both more simple and more enjoyable to play, and that it now replaces four of the pages we'd designed before with only the one new page. The new system also removes all the confusing and messy text on more than half of the pages with a very simple (and fun, IMHO) symbol-system. I'm actually really excited about this not just because it makes the game more fun (did I mention that yet? =P ), but also because of another new element that so seamlessly integrates the efforts and goals of multiple players with one another.
I really wish I could be more specific, but since it looks like I've roped in for some IA work one of the guys who has been working on yoostar.com for the past year or so, the tempo of this bad boy should start to pick up soon, and hopefully I'll be announcing the launch of the beta version by spring - I know I said that last year too, but this time there's actual evidence that it will happen.
Stay tuned!
(also posted on iam100k.com)