new designs for the web game

the most recent designs:


main character page: the page where the user can see his or her own avatar along with equipped items, current actions and other main stats


character tool equip / sub-page: this is a sub-page in which the user can exchange particular equipped items for others being stored. when the character is at the home base, the stored items expands to include items left there. otherwise only the amount of items that can be held in backpacks and other portable storage devices can be equipped.


shelter page: this is the shelter page - depending on whether a character has made a shelter in a large, medium or small sized house, building, complex or skyscraper, this graphic changes. this particular graphic for instance is for a medium sized building in a rural area. most slot in the shelter graphic are interactive, pointing to the appropriate building or follower page that would allow the player to upgrade the plot or follower as long as the player has the appropriate resources and/or skills.


main map page: the uppermost geographic overview level of the game. this shows nearby hexes as well as known occupants of them.


hex map page: this geographic overview level shows a single hex and all of the buildings in them. as your cursor hovers over each building, you can see whatever information you have of it's occupants. scouting helps to gather more info.


NPC overview page: this interface shows all of the non-player characters (NPCs) you have successfully recruited and whom are still loyal to you. NPCs allow you to perform more actions and may be trained up and kept loyal with the use of prestige points, but if you're not careful other players may steal their allegiance - sometimes even without you knowing and thereby making them a spy against you.


individual NPC page: this page shows a single particular non-player character (NPC) and this is where you'd make them more loyal with the use of prestige points, train them and give them equipment to use.


action page: this is the action page where you initiate actions and follow-up on the specifics of their progress


training - current skill page: this page shows the skills you are already trained up in


training - skill tree page: this is one of nine different training tree pages. this one is for movement - which is a survival skill tree. the other two survival skill trees are strategy and combat. there are also three for 'social' skills (analysis, leadership & medicine) and three for construction (agriculture, building & crafting). you start learning skills from the bottoms of the tree and as you learn each one, you may only train up in skills that are either on the lower-most level, or those that are immediately adjacent to the skills in the tree that you've already learned.


mail & announcements page: this is where you receive in-game mail from other players as well as announcements that cover all kinds of events including completed tasks or actions, completed moves, learned skills, attacks by other players or zombie hordes and all other pertinent events. in truth, this page will most likely be divided up into two or perhaps even three different pages, but even if it is the designs will be quite similar to this.